All about OpenGL ES 2.x – (part 3/3)
Here we are for the final part of this serie of tutorial! Welcome back, my friends. Is time to dive in advanced knowledges about OpenGL and 3D world. In this tutorial we’ll see many things about the...
View ArticleBinary World
Hello everyone! In this article, I’ll talk about the binaries. I’ll cover the most important concepts and operations, let’s see some examples of where and how to use binaries and also how you can use...
View ArticleNinevehGL is HERE!
Hello my friends, After long months, just waiting for a single day, was a long wait, I know, but today the things will change a little bit. Today is THAT day. After working through the nights,...
View ArticleUniversal Framework iPhone iOS (2.0)
Hello my friends, Due to some bugs and questions with the old tutorial, I’m creating this new one, much more simpler and less bugs than the another one. I’ll not post the old link here because...
View ArticleAll about Shaders – (part 1/3)
Hello again, my friends! Let’s start a new series of tutorials, at this time let’s go deep in shaders universe, the most exciting part of OpenGL programmable pipeline. We’ll treat about textures,...
View ArticleTribute to Steve Jobs
It’s still hard to me to write about Steve Jobs, if I start to think about the last 5 years of my life I find my self crying with a twirl of sadness and happiness. I’m feeling that I must to pay more...
View ArticleObjective-C Singleton
Hello fellows, Due to many emails I have been received on the last months, I decide to create a single article to explain a little bit about the Singleton classes (also known as Singleton Pattern)....
View ArticleCalculating Normals and Tangent Space
Hi guys! In this article I’ll show how to calculate per-vertex Normals and the Tangent Space. Here you’ll see the most accurate technique, generating real Normals and breaking the vertex when...
View ArticleObjective-C Compiling ARC and MRR
Hi fellows! This article will treat article the myth and truths behind iOS ARC (Automatic Referece Counting) and MRR (Manual Retain Release). Let’s understand how it works, what the compiler does with...
View ArticleNippur Transition
Greetings! It’s a great pleasure to present a new part of my work. This one is a piece of a framework intended to be used in the daily job. To make many things, make your life easier and programming...
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